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RPG livestream set in the Dirty Old West – Follow Along Information

It will happen tomorrow, Saturday 28th September, at 9pm Rome Italy time (3pm EST; 2pm CT) on my livestream.

This post will introduce the setting and situation and the player characters too. Because we plan to play for only about an hour tops, I am placing the situation here. it is assumed the characters already know each other and are familiar with the situation, so that (rural internet permitting) we should be able to just start off and get with it. Some players were a little scant on their character’s description, but these will be added when they send them in.

Each player should have his character in front of them, a pencil and eraser to keep track of things like health points, ammunition, or make general notes, and two six-sided dice to roll for various situations or task resolutions they will need to perform.

If you want a copy of the rules, it’s only £5 as a PDF and you can get your copy here and print it (31 pages).

Below, the map showing the area and below that, the situation as our heros find themselves in.

Area Map

The Player Characters

Jack O’Trady (aka Jack O’Trades)

Equipment: Shotgun +10 rounds, .45 Colt +12 rounds, knife, bedroll, satchel, $10

Height: 6’1″ Age: 28

Appearance: sandy blonde hair with a scraggly reddish beard. Twill pants with suspenders and a waist long coat with belt on the outside it that carries his sixgun, ammunition for it, knife and flint and steel kit. He is broad-shouldered and thick at the waist, sure footed.

Bio: A Catholic Irishman, not in search of gold, but freedom. He fled his motherland to escape the ravages of the English – “famine, me arse!” – after politely expressing his disagreement with a couple of the red-coated twats (in Old Testament fashion, anyway). He landed in New York, immediately headed West in search of purpose and modest work and hasn’t stopped for 6 months. Each town showing more disdain for his kind than the last. He’s a simple man, though not as dumb as most. He has a strong will for survival and a moral compass with a needle that could use tightening. 

Leroy Gray (aka The Gray Gunner)

Equipment: Winchester rifle +15 rounds, .45 Colt +30 rounds, knife, bedroll, satchel, $10, Horse (named Whiskey)

Height: 6’4″ Age: 27

Apperance: brown hair, moustache, grey overcoat (confederate style)

Bio: Leroy fancies himself a bit of a gunslinger, having survived one duel that was deemed legal but the local sheriff a couple of months earlier and he is partial to wearing the same grey coat he had on during the civil war.

James (aka Just James)

Equipment: Rifle (Winchester) +15 rounds, .45 Colt +24 rounds, knife, bedroll, saddle bags, Horse (named Strider), $10

Height: 5′ 8″ Age: 22

Appearance: beard, the build of someone who is used to riding a horse. 
Bio: born in the Shenandoah Valley and Civil War veteran (Confederate). James joined the army around the age of 16 and mustered out sometime before the official surrender at Appomattox. He had grown up around cattle but after the War, decided that rather than continue being a cowboy at home, he would try his luck out west on a ranch. 
Habits: Smokes a pipe and appreciates whiskey.  He always remembers to say his morning and evening prayers that his mother taught him. He’s an Anglican, but maybe he’ll start to think differently out west. He keeps a clean room but is forgetful on food, which is curious for a man who is in the saddle herding cattle. He can read.

Philo Jurament (NPC)

Equipment: Shotgun +50 rounds, Whinchester +50 rounds, pair of ivory handled converted Colt Dragoons to take ammunition in gun holster (right and Belt (left) +24 rounds in the belt and another 56 in his saddle bags, Tomahawk, Matches, Cigarillos, Saddle bags (with other basic equipment), Horse (named Horse) Bowie knife, bedroll, Small metal container with strong tequila in it, $10

Height: 6′ 2″ Age: 26

Appearance: Sandy-Brown hair, blue eyes, about 6’2″ he wears a sort of trapper jacket. One of his large .44 calibre six-guns on his right hip in its holster, and the other Mexican style in a front/left holster that is cut down so the gun basically looks as if it’s just held by the belt. He also has a bowie knife on the gun belt, on his left side.

Ex-Indian Scout for the Confederate army. He was raised by Apaches after being sold to them as a boy by his own alcoholic father. Generally ornery and laconic. He smokes cigarillos but only a couple a day.

The Situation

It is 1867, two years after the end of the Civil War. The small town of Silver Hole is a mining town with some small silver deposits, on the edge of the frontier. The mine is not large enough to make the town prosperous, but it nevertheless provides enough to make the place tolerable, with all the basic amenities, two hotel/saloons, a local bar, various shops, a regular stage coach that goes to snowdrift falls twice a week, passing by Fort Bellamy and Lookout point, both army outposts that keep the occasional Indian raids at bay in the general area.

Snowdrift Falls is about 400 miles by stage coach and the nearest actual town served by railway. To the North is a mountain range, the south being gradually drier and more despotic and canyon-like. The Takumseh bridge being a case in point, straddles a canyon of over a dozen metres in height and about twice that in length, in order to allow the stage coaches to cross the river on the way to Lookout point, a small army outpost that is basically an extension of Fort Bellamy, a larger and better equipped Army location.

Last night, a very strange situation took place. Emily Lightfoot, the local hat-maker, went to deliver her latest order to the farmhouse of John and Mary McMasters, but when she arrived there, a large rabid bear had broken into the farmhouse and killed some animal in it. Mary managed to run out of the house just in time for Emily to see her and get her aboard her one horse carriage. The two women rushed back to Silver Hole, abandoning John McMasters to his fate, because he had been ill with a fever upstairs.

In the morning, fearing the worst, the ladies had returned with two deputies (Jim and Bob), but when they arrived at the farmhouse, they found John still with a heavy fever upstairs, alive and otherwise unhurt. The main room of the home was half-destroyed and had a large pool of blood and blood spatter in it, where the ladies assumed the mad bear had eaten the buck they had seen it drag in. However, no part of the dead animal, or the bear, could be found. They took John back to Silver Hole in a carriage as he was delirious.

The local doctor, explained worriedly he did not have the skills to cure the man and they should immediately make for Snowdrift falls.

James, being an adept coach driver volunteered to run John to Snowdrift falls, a trip of at least three days even if one rode hard all the way. Leroy Gray also volunteered to ride shotgun in case of bandits or marauding Indians, and as Mary McMasters offered pay, so did Jack O’Trady, a recent arrival, and an irishman to boot, however he had been in town long enough for people to know aside occasionally needing a bit of “hair o’ th’ dog” in the morning, he was a good worker. As far as irishmen go anyway.

When everything was set and the men were about to set off, a young private came thundering into town to say that the Takumseh bridge had been burnt down by a band of Indians and possibly Mexican. There had been a fight with a patrol from Lookout point, and he had barely got away to this side of the bridge, before it collapsed. The route was impassable.

The local old drunk at the saloon where all this was being discussed mumbled something about the old Indian trail of Frozen Tears, that was a more direct route to snowdrift falls but had not been used by anyone in living memory as far as anyone knew. There was a number of legends that no one who tried survived it and that giants lived in the snow-capped mountains in that area. As the conversation as to what to do carried on, a man known as Philo Jurament, an Ex-Scout in the Confederate Army stood up, walked over, and said he had come to Silver Hole via that path and it was passable for a carriage. The saloon went silent as people wondered if he was just lying or if he had actually done it. The man tended to be a loner and kept to himself, he had not long been in town, and other than playing the occasional hand of poker in the saloon he didn’t mix much with the locals. Even so, Mary McMasters was desperate and offered to pay half the man’s salary on the spot, and a more generous half on the delivery of her husband to the doctors in Snowdrift falls. The man accepted and also said the trip could be done in only two days if they pushed hard, as it was only 200 miles or so by going this route. As afternoon was already fast-approaching, the men all decided to leave forthwith.

They left on a covered carriage where John was bundled into a bed in back of it, Jack rode in the back with him to ensure John was as comfortable as could be, and tending to his need for water, food and so on. James and Leroy rode up front, James driving the carriage and Leroy with his rifle across his lap. Philo out front on his grey mottled horse (which he called horse) leading the way to the path no other man had used in living memory.

They had basic equipment, bedrolls, food and water for four days journey, although they expected to be able to make it in two by keeping up a blistering pace throughout.

Live RPG Game Saturday 28th

This will be at 9pm Rome Italy time (3pm EST; 2pm CT) on my livestream. The reason I am doing this, after a fairly long absence from YouTube is because I have finally cut out a little time for it, but mostly because the modern generation seems completely lost with regards to playing pen and paper games and it’s honestly kind of sad.

Although this is not the same as playing live IRL, at least you should get a sense of the fun that can be had. The reason I think this is important were explained in this post I did about how no one realised how useful pen and paper RPGs were… until now.

So I hope you will come along and see it, the chat will be live and we hope that the rural internet will allow the 3 players and myself to run the game smoothly. Hopefully it will work. And hopefully you will see how funny and useful it can be, even if the setting is a little removed from reality, the point is that you should manage to appreciate the camaraderie, problem solving, and general hilarity that happens in really any game of this sort.

The setting will be the Dirty Old West RPG, which is literally £5 in PDF format you can print and staple together at home, so it will not break the bank. The edition in digital format linked to above has a slight update on the task resolution which is not yet appearing on the Amazon paper version, so if you want to follow along and know how the game works, get the digital version.

The mechanics are a simplified version of the ones used in Surviving the Current Zombie Apocalypse, which is available as a full colour interior on Amazon or also in PDF at the E-store, and also has a Module to introduce the game.

The reason we picked the Dirty Old West system for this livestream is that the rules are simple to learn and understand, the entire booklet is only some 31 pages and includes character sheets you can copy, innate abilities, skills and all the rules for doing things, shooting, healing, and so on.

While the system is simple and easy to learn and only requires two six-sided dice to play, the mechanics of it are pretty realistic and could be said to be “gritty”. In other words, if your character acts stupidly and rushes into danger as if he was on the set of an old A-Team TV programme (look it up you young whipper-snappers) where hails of bullets never even gave anyone a flesh wound, he is likely to go down like Butch Cassidy and the Sundance Kid at the end of the film.

A little twist is that although the game is nominally set in the Wild West, nothing, and I mean nothing, prevents you from adding a little weirdness. You could, for example, re-enact the film Cowboys and Aliens, with only a little imagination. So you can keep it strictly “realistic”, or make it “possibly” a little “supernatural” (keep your players guessing, which adds a dimension of superstition and FUD (Fear Uncertainty and Doubt) which invariably means your players will make some hilarious assumptions with equally hilarious, tragic, or stupendous consequences), or you can just make it quite absurdist too, though I don’t recommend that, especially for first time players.

In order to make the game enjoyable for spectators too, I will post the map, and possibly the player characters on this blog, the day of the game, so anyone interested can follow along.

As a spectator, my hope is that you will enjoy seeing how it all works and want to create your own little gaming groups with real people around a real table, and play face to face. There are MANY reasons why this is a good thing.

First it undoes some of the isolationism we have all been subjected to in the last 4 years.

Second it creates human dynamics in real life which help socialise you in other contexts too.

Third, it forces your imagination to work, which is a VERY needed thing, especially among Gen Z. They have been so brainwashed by TV, the internet in general and the general Zeitgeist that they struggle to even imagine freedom. Although RPGs can be seen as “escapism” it is a constructive form of it. You need to participate in the creation of the story and things that happen in it.

Fourth, I designed the RPG Surviving the Current Zombie Apocalypse, precisely to start to get you to play through various hypotheticals you could design that might happen in the real world in the case of serious economic crashes, war, etc. actually happening. And in case you did not know, modelling wars is very serious business. In other words, actual real militaries around the world pretty much “play” out potential scenarios in conference rooms. Admittedly a bit more advanced than pen and paper RPGs, but the concept is the same. It forces you and the opponent to face various hypothetical situations and have to work out solutions, sometimes to seemingly impossible problems.

So I really hope to revive this hobby in at least a percentage of younger people. I plan to play these games with my children too, and my older daughter already has been exposed to it and not only enjoys it, but she comes up with hilarious, unexpected, and usually very intelligent solutions, including ones I had not foreseen or expected. I can’t wait to see what the younger ones will do in a few years.

RPGs are far more useful than anyone ever realised

As a teenager I was introduced to Dungeons and Dragons, then Gamma World, Traveller, Car Wars, Top Secret, Marvel Superheroes, DC Heros, Paranoia, Star Frontiers, GURPS, the Fighting Fantasy books, Runequest (that no one ever played because it was an exercise in audit accounting mostly). I also designed several games, only two of which were polished enough for publication, The Dirty Old West, and more recently, the far more complete and more useful Surviving the Current Zombie Apocalypse, which also has a starter module for those that have never played a pen and paper RPG and seem to think it is some kind of arcane skill in dark arts.

The reality however is that the hardest part of pen and paper RPGs in today’s day is that most teenagers and young people are:

* often barely literate enough to even be able to read the game and understand it properly.

* raised to think that anything in paper format can be better played or understood in video format or on a computer game, and finally,

* almost certainly do not even have a set of three or four friends that they can meet up with regularly at someone’s house taking over a table for hours at a time to play the game with.

A mixture of trying to ensure children are raised in single parent families and often with no siblings, kept away from other children other than in the mandated ways approved by your overlords, and the similar atomising of adult relations, particularly of parents with children, because they are forced to struggle daily just to keep food on the table in many cases, ensures that the likelihood of a small group of friends getting together to play such games os only seen on TV if they watch programs like Stranger Things and pay attention.

So those are the down sides. The barriers to entry if you will.

However, the benefits are countless. Let me list some of the most prominent:

* A sharp increase in reading comprehension, writing ability, math ability, and learning rules and adapting them dynamically to arising unforeseen situations.

* A DEFINITE increase in imagination ability. And please, please believe me that an active imagination rooted in an approximation of certain with certain rules to follow is a far, far, FAR more useful attribute to have than learning basic knowledge o formation that is almost invariably available at your fingertips today. Being able to conceptualise a situation, problem, or idea, and then conceiving of ways and means to respond, adapt, solve or overcome them is absolutely the best brain exercise you can give a mind. It trains you to think. To find solutions. To never assume there is only one or two ways to solve a problem or situation. To think, quite literally, outside the box.

Over the last few years I tried to introduce RPGs to a few Zoomers and I was astonished at the fact that my 10 year old daughter was a better role player than they were. They seemed to be totally unable to even imagine the scenarios presented to them, while my daughter was adding contextually humorous things her character was doing, which made perfect sense from the game world perspective but were funny from our bird’s eye view of events.

The Zoomers could barely remember they had weapons to fight off the monsters they came across.

It is clear that for young people today, to play a pen and paper RPG would likely require a certain effort of will that most do not have, however, such perseverance would absolutely pay off in the long term. I can absolutely attest to the fact that playing such games made me practically better at real life situations in many more contexts that one might guess.

Ultimately, the point is that only a few will take the time and effort to learn to become players. Because after all, in all the worlds, almost all the people in them, are NPCs.

Life Imitates Art

It is not new for me to write some fiction that later gets revealed to be a lot closer to fact than anyone, including me, had ever thought.

It is also the case that my non-fiction, tends to both be correct as well as ahead of the current paradigm of how reality operates by several decades.

This has been consistently true in really all of my published books, starting with the Face on Mars, which predicted realities about Mars and its magnetosphere as well as many other aspects of the Face and related “City” that have now essentially been proven true even if the level of “noise” from NASA and other current events has had the tendency of sweeping most of these facts under the conscious threshold of most people.

This makes it so that The Face on Mars remains absolutely relevant today and still explains more about human history, what happened on Mars (with factual, empirical evidence, not some woo-woo opinion) antigravity technology, and its origins and consequences than any single volume work ever written to date. And despite one of it central concepts being plagiarised by journalists like Graham Hancock, they still get the baseline history and its rather obvious deductive conclusions wrong, mostly because they have their own egos and pet opinions to overcome. A problem I don’t suffer from since I am merely genuinely interested in the facts, wherever they may lead me.

My personal opinions or imagined flights of fancy I put in my fiction work, as I did over a period of almost 30 years in my fiction omnibus of three books collated in one: Nazi Moon.

And as it turns out, a lot of the fiction in that story, certainly as relates to the technology, but also as it relates to human history to some extent, has outperformed my wildest expectations, since many of the things I thought I was simply “exaggerating” for cinematic effect, in fact prove to be a lot closer to already existing technology than I was aware of at the time of writing.

This is not really all that surprising, because if you are interested in physics, astronomy, space-flight technology, and so on, as you discover some of the enormous lies we have been fed and discover the truer aspects of certain concepts and technologies —and then you find geological and astronomical evidence that fits perfectly with the discovery and the theory you might have pieced together— then, any speculative projections you might make in order to write related science fiction will likely have a logical projection and thread that is often going to fit reality. Even if that reality is hidden or unknown to you when you come up with it.

What I did not expect was that I was spot on even with my most recent fiction, (In the Shadow of Monte Castello) which is what I would call mostly fantasy. That is, the “science” part of my Inferos Vortex series is pure “handwavium”.

Or so I thought.

As it turns out, my absolute fancy guess at the “real” purpose of CERN, turns out to… well… actually be the real purpose of CERN.

At this point I really don’t know what to say, other than load up on silver, small forges, and get thee to a Sede priest right away for baptism and bottles of Holy Water!

And yes, I promise the Inferos Vortex Series is going to be very quick. Book 2 will be out this month, and we’ll see if I do a book 3 or more, but if I do I promise they will be fast on each other’s tails unlike my Overlords of Mars (Nazi Moon) series which took me years to do.

I can say this with some confidence because I wrote book 1 – In the Shadow of Monte Castello in a little over a week. That’s because I wrote it mostly as a divertimento thinking about the opening scene as I was walking on the fields of my property late at night. When I decided to put it down, the rest followed completely naturally and amusingly. I genuinely had a lot of fun writing it. And the same goes for book 2, which is already 80% done despite the last month having been extremely difficult time-wise, and the book being considerably longer than the first one. I will definitely get book 2 out in the next couple of weeks or so and then we will see if it warrants a book 3. Which I have no idea about yet, as I rarely know how things will go until I see where the story goes myself.

What?! You think I control all aspects of what the characters in my story get up to?!? Those guys all have minds of their own. They’d run off the pages and roam the world free if I didn’t keep them inside the computer on my desk!

PS: all links above are to Amazon versions for paper copies only, but a few books are only available in E-Book format only and all E-books are available cheaper and only directly from my E-book store here.

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